🤖Gui's

Configuration the menus Since the GUI configuration follows the same structure this page will cover everything you need to know about the GUIs

Items

The item are composed of multiple properties, here are them:

  • material: The material of the item (Here is the enum).

  • name: This for customizing the name of the item.

  • lore: This for customizing the description of the item.

  • custom-model: This for adding a custom model data to the item

  • head-texture: This for defining a custom head texture to the item (The item should be a PLAYER_HEAD).

  • head-owner: This for defining a custom owner to the item (The item should be a PLAYER_HEAD).

  • symbol: I advice to not touch it, it's for GUI disposition customization.

  • nbt: Very simple, you don't touch it 🙂. Examples:

    Transaction-Item:
      name: '&e&lTRANSACTIONS'
      lore:
      - §fClick to view your auction history.
      material: WRITABLE_BOOK
      nbt: transactions
      symbol: t
    Your-Items-Item:
      name: '&e&lYOUR ITEMS'
      lore:
      - §fClick to view the items you have listed.
      material: CHEST
      nbt: yourItems
      symbol: y

    GUI Disposition

    If you want to change the position of the item there is something called "GUI Disposition" that you can change for every GUI inside the plugin.

    Let's look at an example and try to understand it.

    
    GUI-Disposition: sf-brn-ty
    

    The - are the empty items, b is the back arrow item, r is the refresh item and y is the your items item. Here is how it looks ingame.

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